Friday, July 25, 2008

Victory Conditions in the International Styles


Two U.S. Air Force members wrestling in a Greco-Roman match.
A match can be won in the following ways:

Win by Fall: A fall, also known as a pin, occurs when one wrestler holds both his opponents' shoulders on the mat simultaneously.

Win by Technical Superiority: If one wrestler gains a 15-point lead over his opponent at any point in the period, the current period is declared over, and he is the winner of that period. Also, if a wrestler executes one 5-point throw or two 3-point throws in a single period, the current period is declared over, and he is the winner of that period.

Win by Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during the period is declared the winner of that period. If the wrestlers have gained the same number of points at the period's end, then the winner is determined in the following order: 1. Fewest caution points awarded to opponent 2. Most 3-point throws 3. Most 2-point throws 4. Last point scored. 5. If neither wrestler has scored a point in the period then a clinch is used to decide the winner. The referee flips a disc with a blue side and a red side. This determined which wrestler will take the opponents leg while kneeling in front of his opponent. Once the referee blows his whistle, the kneeling wrestler has 30 seconds to score a point and win the period. If he does not score or his opponent scores first, then the wrestler whose leg was taken to start the period is declared the winner.

Win by Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after his name was called three times before the match begins, his opponent is declared the winner of the match by default, forfeit, or withdrawal.

Win by Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by his opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified.

Win by Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, he is disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament.

Period Format


Women's wrestling
In the international styles, the format is now three two-minute periods. A wrestler wins the match when he has won two out of three periods. For example, if one competitor were to win the first period 1-0 and the second period 1-0, the match would be over. However, if the other competitor were to win the second period, then a third and deciding period would result. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination.

One side effect of this format is that it is possible for the losing wrestler to outscore the winner. For example, periods may be scored 3-2, 0-4, 1-0, leading to a total score of 4-6 but a win for the wrestler scoring fewer points.
In collegiate wrestling, the period structure is different. A college match consists of one three-minute period, followed by two two-minute periods, with an overtime round if necessary. A high school match typically consists of three two-minute periods, with an overtime round if necessary. Under the standard rules for collegiate wrestling, draws are not possible; this rule is sometimes modified for young wrestlers.

Period Format


Women's wrestling
In the international styles, the format is now three two-minute periods. A wrestler wins the match when he has won two out of three periods. For example, if one competitor were to win the first period 1-0 and the second period 1-0, the match would be over. However, if the other competitor were to win the second period, then a third and deciding period would result. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination.

One side effect of this format is that it is possible for the losing wrestler to outscore the winner. For example, periods may be scored 3-2, 0-4, 1-0, leading to a total score of 4-6 but a win for the wrestler scoring fewer points.
In collegiate wrestling, the period structure is different. A college match consists of one three-minute period, followed by two two-minute periods, with an overtime round if necessary. A high school match typically consists of three two-minute periods, with an overtime round if necessary. Under the standard rules for collegiate wrestling, draws are not possible; this rule is sometimes modified for young wrestlers.

Scores only awarded in collegiate wrestling


As in the international styles, collegiate wrestling awards points for takedowns and reversals. It also awards points for escapes. Penalty points are awarded in collegiate wrestling according to the current rules, which basically penalize moves that would impair the life or limb of the opponent. However, the manner in which infractions are penalized and points awarded to the offended wrestler differ in some aspects from the international styles. Collegiate wrestling also awards points for:
Near Fall: This is similar to the exposure (or danger position) points given in Greco-Roman and freestyle. A wrestler scores points for holding his opponent's shoulders or scapulae to the mat for several seconds while his opponent is still not pinned.
Time Advantage or Riding Time: On the college level, the wrestler who controlled his opponent on the mat for the most time is awarded a point; provided that the difference of the two wrestlers' time advantage is at least one minute.

Scoring


Greco-Roman and freestyle differ in what holds are permitted; in Greco-Roman, the wrestlers are permitted to hold and attack only above the waist. In both Greco-Roman and freestyle, points can be scored in the following ways:

Takedown: A wrestler gaining control over his opponent from a neutral position.
Reversal: A wrestler gaining control over his opponent from a defensive position.
Exposure or the Danger Position: A wrestler exposing his opponent's back to the mat for several seconds, also awarded if one's back is to the mat but the wrestler is not pinned.

Penalty: Various infractions (e.g. striking the opponent, acting with brutality or intent to injure, using illegal holds, etc.). (Under the 2004-2005 changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding.) Any wrestler stepping out of bounds while standing in the neutral position during a match is penalized by giving his opponent a point.

Puroresu

Japanese professional wrestling, also known as puroresu, is treated as a sport rather than the entertainment style of wrestling found in North America. There are no storylines, feuds or any sort of angle found in puroresu. The matches are all about athleticism and skill. Another technique found in puroresu is that most of the wrestlers use shoot style strikes and complex submission moves. This means that the wrestlers are more prone to injury. Popular Japanese wrestlers include Kenta Kobashi, Tiger mask, The Great Muta, Jun Akiyama, Jushin "Thunder" Liger, and KENTA.

As a martial art
Wrestling has gained respect among martial arts practitioners, especially with the advent of mixed martial arts competition. Early competitions (e.g. UFC, Vale Tudo ) more wrestlers defeat stylists from traditional striking (and grappling) oriented styles such as boxing, judo, tae kwon do, karate, Brazilian Jiu-Jitsu and kickboxing. Considering only the first twelve UFC (few limited number of rules, no weight classes or weight limits and unlimited rounds ), amateur wrestling won tournaments UFC 5, UFC 6, UFC 8, UFC 9, UFC 10, UFC 12. Brazilian Jiu-Jitsu won UFC 1, UFC 2, UFC 4.
Randy Couture (UFC heavyweight champion) and Dan Henderson (current PRIDE champion in the 183 division and formerly 205 pound division champion) both competed extensively in collegiate and Greco-Roman wrestling before beginning their careers in mixed martial arts. Other top fighters coming from amateur wrestling include: Stephan Bonnar, Mark Coleman, Rashad Evans, Urijah Faber, Don Frye, Takanori Gomi, Matt Hamill, Matt Hughes, Quinton Jackson, Mark Kerr, Josh Koscheck, Brock Lesnar, Chuck Liddell, Matt Lindland, Vladimir Matyushenko], Tito Ortiz, Kevin Randleman, Kazushi Sakuraba, Dan Severn, Sean Sherk, Brandon Vera.
Many other prominent and successful fighters began their training in various forms of wrestling (Georges St. Pierre in freestyle wrestling), and fighters from non-wrestling backgrounds often pursue wrestling training to complement their other skills. Wrestling is one of the most dominant fighting styles in MMA/Vale Tudo.

Professional wrestling


Modern professional wrestling is a little different from traditional wrestling as it has predetermined outcomes and in some promotions, "feuds" are used to build up a championship match. Performers mostly utilize the traditional Anglo-American catch wrestling holds. Professional wrestling, over the years, has become one of the most popular sports to watch and is practiced all over the world. Popular professional wrestlers through the years include William Muldoon, Georg Hackenschmidt, Frank Gotch, Joe Stecher, Ed "Strangler" Lewis, Jim Londos, Bill Longson, Lou Thesz, Gorgeous George, Buddy Rogers, Rikidozan, El Santo, Blue Demon, Verne Gagne, Bruno Sammartino, Giant Baba, Mil Mascaras, Antonio Inoki, Andre the Giant, Jumbo Tsuruta, Ric Flair, Shawn Michaels, Mitsuharu Misawa, The Rock, Steve Austin, The Undertaker, Triple H and Hulk Hogan.