Friday, July 25, 2008

Victory Conditions in the International Styles


Two U.S. Air Force members wrestling in a Greco-Roman match.
A match can be won in the following ways:

Win by Fall: A fall, also known as a pin, occurs when one wrestler holds both his opponents' shoulders on the mat simultaneously.

Win by Technical Superiority: If one wrestler gains a 15-point lead over his opponent at any point in the period, the current period is declared over, and he is the winner of that period. Also, if a wrestler executes one 5-point throw or two 3-point throws in a single period, the current period is declared over, and he is the winner of that period.

Win by Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during the period is declared the winner of that period. If the wrestlers have gained the same number of points at the period's end, then the winner is determined in the following order: 1. Fewest caution points awarded to opponent 2. Most 3-point throws 3. Most 2-point throws 4. Last point scored. 5. If neither wrestler has scored a point in the period then a clinch is used to decide the winner. The referee flips a disc with a blue side and a red side. This determined which wrestler will take the opponents leg while kneeling in front of his opponent. Once the referee blows his whistle, the kneeling wrestler has 30 seconds to score a point and win the period. If he does not score or his opponent scores first, then the wrestler whose leg was taken to start the period is declared the winner.

Win by Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after his name was called three times before the match begins, his opponent is declared the winner of the match by default, forfeit, or withdrawal.

Win by Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by his opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified.

Win by Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, he is disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament.

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